местные DEATH_IDLE_TIME = 120*60 (состав не обновляется, за этот период времени 2 часа после смерти по умолчанию)
местные RESPAWN_IDLE = 14400 (общий уровень респауна: каждые 4 часа по умолчанию)
CHANGELOG:
------------------------------------------
v1.0.1
- randomized NPC squad size greatly (generally more elite units are smaller)
- improved mutant behaviour at nights somewhat (they're generally more agressive)
- fixed enemy and being attacked detection of mutants
- generally increased mutant spawns in Jupiter (they now match the Zaton levels)
- added a new type of custom squad: Monolith Scientific Squads. So now Monolith is divided into two types of groups:
* fighting squads (might regular or vateran) - at day they sit in bases, at night they go out and patrol base vinicity, occasionally venturing futher from it
* scientific squads - at day also sit in bases, at nights go out to 'accesible' (not placed in civilized areas) anomaly fields and scan them
- added optional allowing to control the main respawn rate of smart_terrains (allows to control the overall mood greatly)
- fixed problem with NPCs sometimes being frozen in dangers stance endlessly (g8 thx to _xXxTWiST3DxXx_)
- fixed problem with Tremor shoting himself with another weapon than his pistol (g8 thx to Jketiynu and gannebamm)
- fixed the crash with xr_corpse_detection.script (g8 thx to askfor)
- made vanilla dropped weapon condition default again (g8 thx to askfor)
- fixed issue with knife not behaving properly (again g8 thx to askfor)
- added proper Grouse script to 150m switch_distance optional so that Bloodsucker Den quest works properly with this setting (again g8 thx to askfor)
------------------------------------------
ADDITIONAL INFORMATION:
------------------------------------------
- IMPORTANT: new game is required to run this mod
- IMPORTANT: SWITCH_DISTANCE (distance at which a-life gets on-line so you can for ex. spot npcs with binocs) is by default set to 300 meters - this shouldnt introduce any poblems but if you experience too much slutter, reduce it in configs\alife.ltx (vanilla value is 150), afterwards you should also reduce the respawn radius in script\smart_terrain.script to the same value as your switch_distance (or slightly lower)
- IMPORTANT: you can increase the overall activity around the Zone by tweaking these values in smart_terrain.script:
local DEATH_IDLE_TIME = 120*60 (squad will not respawn for this time period after death 2 hours by default)
local RESPAWN_IDLE = 14400 (general respawn rate: every 4 hours by default)
- you can turn on the debug mode in configs\plugins\axr_debug_tools.ltx among other things it will allow to see all sts and off-line squad movement on PDA map
- as many stuff as possible was left as it is in vanilla - MSO is supposed to be a sort of 'final patch' to AI and A-life in CoP.
- only AP ammo has tracers for easy recognition (NPCs can and will fire both kinds of ammo now)
- NPC profiles only affect their fighting skills everything else is vanilla
- NPCs immunity vs mutant attacks increased a lot - to 'emulate' suit protection which NPC do not have by default
Внимание: ожидайте | до открытия ссылки |
Комментарии