Автор: {imperialreign}
Звуковая модификация от зарубежного модмейкера, добавляющая более качественные и реалистичные звуки окружающей среды.
P.S. Для информации, данный звуковой пак входит в состав AtmosFear 3
Оригинал текста:
AMBIENT AUDIO OVERHAUL CALL OF PRIPYAT
by: {imperialreign}
*Compatible with CoP v1.6.02
The purpose of this mod is to further enhance the ambience and atmosphere
of the zone by the addition of better quality, and more realistic ambient
audio files.
I fully recommend installing Sound Overhaul prior to this mod, and the two
should compliment each other nicely.
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v1.0 Features:
*Fully reconfigured ambient sounds for all types of day and weather cycles,
as well as for weather particle effects.
*Replaced background sounds with those of higher quality.
*Each in-game location has been given it's own "tone," some sounds will only
be heard on specific maps, and the frequency of sounds (based on type) will
vary from on location to the next.
*Replaced all "static" level sounds.
*Replaced in-game level musics, and adjusted volume levels to have more of
an "ambient" feel, as well as not be too distracting.
*Replaced all blowout sounds, and added additional sounds.
*Fully configured blowout ambient sounds - blowouts now use their own ambient
weather section, instead of using a "generic" one.
*Randomized blowout "system" sounds - blowouts will no longer sound the same
every time one occurs.
*Replaced thunder sounds, and added additonal sounds while expanding the
number of sounds used. Thunder will sound more randomized, compared to how
repetitive vanilla is.
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INSTALLATION
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>> For vanilla CoP:
*Back up your current gamedata file (just incase something gets screwed up)!
*Go into the
folder and copy the folder to your CoP directory,
overwriting any files.
*Open the fsgame.ltx file in your CoP directory, change both values following
the &gamedata& line to TRUE
>> Optional:
*********This is an entirelly optional step not necessary for this mod to work!
*********
****Make a backup of the directory in your main CoP folder!!!!!!! If you
Don't make a backup, and these files don't work right, you will lose all
audio and end up having to reinstall!
****You've been warned!
*In the folder, copy both files into the folder of your CoP
directory.
NOTE: These are the most current versions of eax.dll I could get my hands on.
I did not include the most current version of wrapoal.dll, as it appears
incompatible with CoP, nor did I include OpenAL32.dll, as I could not
get CoP to accept it.
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COMPATIBILITY WITH OTHER MODS
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To the best of my knowledge, AAO:CoPv1.0 is 100% compatible with SOv1.2 (and
possibly later versions). The beta of SoundEFX included is compatible with SO
as well, but may replace some sounds found in the SO mod. You may pick and
choose which sounds you'd like to use - simply re-installing the <>
folder from SO will over-write those from SoundEFX. Or, one can pick and choose
which sounds you'd like to use, based on preference. The majority of sounds,
though, are compatible and will not conflict with SO.
Regarding other mods - any mods that change and/or adjust the weather sections
will not be copy&paste compatible. The weather loadouts included with AAO are
based on the vanilla weathers. For proper compatibility, you'll have to open
the weathers found in the conflicting mod, and edit the [env_ambient] sections
for each weather hour.
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FOR OTHER MODDERS
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This version of AAO is mostly a "port" of the work that has been done in
AAO:SoCv1.8. All the ambient sounds are the same, except with vast re-commenting
to fit the X-Ray 1.6 engine. Many of the ambient sounds, though, were not used
as I did not feel some fit the style of CoP. As well, as I've designed mostly
around incorporation of SO, some forms of ambient sounds have nearly been cut
altogether.
I've provided these extra sounds that others might have use for them, or if they
wish to incorporate AAO into their mods, may make alterations and changes to the
declared ambient channels as they see fit. I've also tried to keep both the
additional files and file structure that I've added to be as easy to understand
as possible, and easy to attempt further modifications.
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CREDITS
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*some ambient sounds, material sounds and the scientist bunker's "steam" sound
by Darius6 - taken from either the CoP:SOv1.2 or SoC:SOv1.7
*all base sounds obtained from various legitimate and free sources around
the internet - much thanks to the many audiophiles out there willing to
make their recordings free to the public!
*some sounds and the original portions used in the level musics from the freely
available FEAR SDK released by Monolith Productions.
*all the stalkers over at the ZSG forums and TPU for putting up with my antics
and pestering for playtesters.
*any other users who I might've forgotten, or accidentally overlooked - please
let me know so I can credit you here as well!
I use and recommend the following audio manipulation programs:
Sony SoundForge 10.0 (and earlier Sonic Foundry versions)
Sony ACID Pro 7a (and earlier Sonic Foundry versions)
Audacity
Creative WaveStudio 7.10
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