Detected CPU: Intel® Core i3-7100 CPU @ 3.90GHz GenuineIntel, F6/M158/S9
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2
* CPU cores: [2], threads: [4]
Initializing File System...
using fs-ltx d:\cames\op-2.2\fsgame.ltx
CLocatorAPI::_initialize, FS: 81932 files cached, 24857Kb memory used.
Init FileSystem 1.051069 sec
[19.10.23 10:45:36.898] 'xrCore' build 8369, Jan 5 2022
[19.10.23 10:45:36.898] OP 2.2 Engine ver 2.2a x64 09.01.2022
[19.10.23 10:45:36.898]
[19.10.23 10:45:37.297] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[19.10.23 10:45:37.310] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[19.10.23 10:45:37.310] Initializing Engine...
[19.10.23 10:45:37.311] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms
[19.10.23 10:45:37.311] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[19.10.23 10:45:37.311] Loading config for renderer
[19.10.23 10:45:37.311] Executing config-script "user.ltx"...
[19.10.23 10:45:37.331] [d:\cames\op-2.2\userdata\user.ltx] successfully loaded.
[19.10.23 10:45:37.331] Starting INPUT device...
[19.10.23 10:45:37.340] Loading DLL: xrRender_R2.dll
[19.10.23 10:45:37.411] Loading DLL: xrGame.dll
[19.10.23 10:45:37.414] 'xrGame' build Dec 31 2021 15:06:57
[19.10.23 10:45:37.505] * [win32]: free[137434525052 K], reserved[4282984 K], committed[145372 K]
[19.10.23 10:45:37.505] * [ D3D ]: textures[0 K]
[19.10.23 10:45:37.505] * [x-ray]: crt heap[49413 K], process heap[49413 K], game lua[0 K], engine lua[0 K], render[0 K]
[19.10.23 10:45:37.505] * [x-ray]: economy: strings[count: 39687, lengths: 1075 K, overhead: 2015 K, saved: 20412 K]
[19.10.23 10:45:37.505] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[19.10.23 10:45:37.505] Executing config-script "d:\cames\op-2.2\gamedata\config\default_controls.ltx"...
[19.10.23 10:45:37.505] [d:\cames\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[19.10.23 10:45:37.505] Executing config-script "user.ltx"...
[19.10.23 10:45:37.506] Executing config-script "d:\cames\op-2.2\gamedata\config\rspec_high.ltx"...
[19.10.23 10:45:37.506] [d:\cames\op-2.2\gamedata\config\rspec_high.ltx] successfully loaded.
[19.10.23 10:45:37.506] Executing config-script "d:\cames\op-2.2\gamedata\config\default_controls.ltx"...
[19.10.23 10:45:37.506] [d:\cames\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[19.10.23 10:45:37.506] - Maximum allowed affinity mask: 0xF, current: 0xE
[19.10.23 10:45:37.506] [d:\cames\op-2.2\userdata\user.ltx] successfully loaded.
[19.10.23 10:45:37.506] SOUND: OpenAL: enumerate devices...
[19.10.23 10:45:37.506] SOUND: OpenAL: EnumerationExtension Present
[19.10.23 10:45:37.506] devices OpenAL Soft
[19.10.23 10:45:37.506] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[19.10.23 10:45:37.549] SOUND: OpenAL: All available devices:
[19.10.23 10:45:37.549] 1. OpenAL Soft, Spec Version 1.1 (default)
[19.10.23 10:45:37.549] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[19.10.23 10:45:37.558] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[19.10.23 10:45:37.562] * sound: EAX 2.0 extension: absent
[19.10.23 10:45:37.562] * sound: EAX 2.0 deferred: absent
[19.10.23 10:45:37.575] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[19.10.23 10:45:37.581] Starting RENDER device...
[19.10.23 10:45:37.636] * GPU [vendor:10DE]-[device:1D01]: NVIDIA GeForce GT 1030
[19.10.23 10:45:37.636] * GPU driver: 31.0.15.3623
[19.10.23 10:45:38.058] * CREATE: DeviceREF: 1
[19.10.23 10:45:38.058] * Texture memory: 4087 M
[19.10.23 10:45:38.059] * DDI-level: 9.0
[19.10.23 10:45:38.085] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[19.10.23 10:45:38.086] * GPU vertex cache: unrecognized, 16
[19.10.23 10:45:38.087] * DVB created: 8192K
[19.10.23 10:45:38.087] * DIB created: 512K
[19.10.23 10:45:38.094] Failed to load shader (d:\cames\op-2.2\gamedata\shaders\r2\effects_waterryaska - копия.s, effects_waterryaska - копия): ЁgЇъ
[19.10.23 10:45:38.129] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[19.10.23 10:45:38.129] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[19.10.23 10:45:38.129] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[19.10.23 10:45:38.129] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[19.10.23 10:45:38.129] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[19.10.23 10:45:38.129] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[19.10.23 10:45:38.129] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[19.10.23 10:45:38.129] Renderer doesn't support blender 'effects\shadow_world'
[19.10.23 10:45:38.129] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[19.10.23 10:45:38.313] load time LTX=183 ms
[19.10.23 10:45:38.325] count of .thm files=3236
[19.10.23 10:45:54.424] load time THM=16110 ms
[19.10.23 10:45:54.424] * NULLRT supported
[19.10.23 10:45:54.424] * ...and used
[19.10.23 10:45:54.424] * HWDST/PCF supported and used
[19.10.23 10:45:54.424] * NV-DBT supported and used
[19.10.23 10:45:54.880] - r__tf_aniso 4
[19.10.23 10:45:54.880] - r2_tf_mipbias 0.
[19.10.23 10:45:54.931] Script debugger succesfully restarted.
[19.10.23 10:45:57.266] - Gamedata version: [Сборка 2.2 09.01.2022]
[19.10.23 10:45:57.646] Starting engine...
[19.10.23 10:45:57.816] GMLib loaded at 169 msec
[19.10.23 10:45:58.279] Game_Globals loaded at 462 msec
[19.10.23 10:45:59.440] App_Start loaded at 1160 msec
[19.10.23 10:45:59.518] ui_core loaded at 78 msec
[19.10.23 10:45:59.626] Main_Menu loaded at 107 msec
[19.10.23 10:46:24.706] * DVB created: 8192K
[19.10.23 10:46:24.706] * DIB created: 512K
[19.10.23 10:46:24.884] - r__tf_aniso 4
[19.10.23 10:46:24.884] - r2_tf_mipbias 0.
[19.10.23 10:46:24.884] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[19.10.23 10:46:24.884] * GPU vertex cache: unrecognized, 16
[19.10.23 10:46:24.884] *** RESET [233 ms]
[19.10.23 10:46:24.885] "d:\cames\op-2.2\bin\xr_3da.exe" -nointro
[19.10.23 10:46:24.885] Begin load
[19.10.23 10:46:24.886] * phase time: 0 ms
[19.10.23 10:46:24.924] * phase cmem: 268879 K
[19.10.23 10:46:24.924] Prefetching objects...
[19.10.23 10:46:24.988] * Objects loaded in 0 ms
[19.10.23 10:46:26.469] * Models loaded in 1480 ms
[19.10.23 10:46:26.513] * Prefetch memory: 730375Kb
[19.10.23 10:46:26.515] * phase time: 1629 ms
[19.10.23 10:46:26.557] * phase cmem: 986421 K
[19.10.23 10:46:26.557] Starting server...
[19.10.23 10:46:26.582] - Gamedata version: [Сборка 2.2 09.01.2022]
[19.10.23 10:46:26.610] * phase time: 94 ms
[19.10.23 10:46:26.648] * phase cmem: 984588 K
[19.10.23 10:46:26.648] Loading alife simulator...
[19.10.23 10:46:26.648] * phase time: 37 ms
[19.10.23 10:46:26.686] * phase cmem: 984564 K
[19.10.23 10:46:26.686] Loading savegame...
[19.10.23 10:46:26.728] d:\cames\op-2.2\userdata\savedgames\bulat_quicksave.sav save created on DEVELOPER mode!
[19.10.23 10:46:26.728] * Loading key-value pairs...
[19.10.23 10:46:26.871] * 73 key-value pairs were successfully loaded (0.144s)
[19.10.23 10:46:26.871] * Loading spawn registry...
[19.10.23 10:46:28.776] * 24708 spawn points were successfully loaded (1.905s)
[19.10.23 10:46:28.777] * Loading objects...
[19.10.23 10:46:29.579] * 40497 out of 40497 objects were successfully loaded (0.802s)
[19.10.23 10:46:31.466] * Loading quick slots data...
[19.10.23 10:46:31.479] * Loading pre random queues data...
[19.10.23 10:46:31.497] * Start objects on_register'ed...
[19.10.23 10:46:33.894] * 40497 objects on_register'ed (2.397s)
[19.10.23 10:46:33.896] * Game bulat_quicksave is successfully loaded from file 'd:\cames\op-2.2\userdata\savedgames\bulat_quicksave.sav' (7.248s)
[19.10.23 10:46:33.896] * phase time: 7247 ms
[19.10.23 10:46:33.988] * phase cmem: 1333306 K
[19.10.23 10:46:33.988] Connecting...
[19.10.23 10:46:34.275] MaxPlayers = 32
[19.10.23 10:46:34.318] * phase time: 421 ms
[19.10.23 10:46:34.407] * phase cmem: 1346706 K
[19.10.23 10:46:34.407] Connecting to...
[19.10.23 10:46:34.409] Player not found. New player created.
[19.10.23 10:46:34.409] * client : connection accepted - <>
[19.10.23 10:46:34.425] * phase time: 107 ms
[19.10.23 10:46:34.514] * phase cmem: 1346763 K
[19.10.23 10:46:34.514] Reading level info...
[19.10.23 10:46:34.514] * phase time: 88 ms
[19.10.23 10:46:34.602] * phase cmem: 1346763 K
[19.10.23 10:46:34.602] Loading object space...
[19.10.23 10:46:36.295] * object space load: 1693 ms
[19.10.23 10:46:36.295] * phase time: 1781 ms
[19.10.23 10:46:36.390] * phase cmem: 1463665 K
[19.10.23 10:46:36.390] Loading shaders (R2)...
[19.10.23 10:46:36.724] * phase time: 428 ms
[19.10.23 10:46:36.813] * phase cmem: 1466346 K
[19.10.23 10:46:36.813] Loading geometry (R2)...
[19.10.23 10:46:38.534] * phase time: 1809 ms
[19.10.23 10:46:38.625] * phase cmem: 1606968 K
[19.10.23 10:46:38.625] Loading visuals (R2)...
[19.10.23 10:46:38.775] * phase time: 240 ms
[19.10.23 10:46:38.866] * phase cmem: 1617463 K
[19.10.23 10:46:38.866] Loading details (R2)...
[19.10.23 10:46:38.880] * [DETAILS]VertexConsts(256), Batch(61)
[19.10.23 10:46:38.880] * [DETAILS]10126 v(20), 5368 p
[19.10.23 10:46:38.880] * [DETAILS]Batch(61), VB(197K), IB(31K)
[19.10.23 10:46:38.881] * phase time: 106 ms
[19.10.23 10:46:38.974] * phase cmem: 1617742 K
[19.10.23 10:46:38.974] Loading sectors (R2)...
[19.10.23 10:46:39.015] * Loading HOM: d:\cames\op-2.2\gamedata\levels\pripyat\level.hom
[19.10.23 10:46:39.020] * Loading environment modificator: d:\cames\op-2.2\gamedata\levels\pripyat\level.env_mod
[19.10.23 10:46:39.020] ERROR CEnvironment::mods_load: d:\cames\op-2.2\gamedata\levels\pripyat\level.env_mod is malformed!
[19.10.23 10:46:39.020] * phase time: 138 ms
[19.10.23 10:46:39.114] * phase cmem: 1618656 K
[19.10.23 10:46:39.114] Loading AI objects...
[19.10.23 10:46:39.114] - Loading music tracks from 'pripyat_musics'...
[19.10.23 10:46:39.143] * phase time: 122 ms
[19.10.23 10:46:39.235] * phase cmem: 1618185 K
[19.10.23 10:46:39.235] Loading PH world...
[19.10.23 10:46:39.262] - Game configuring : Started
[19.10.23 10:46:39.265] - Game configuring : Finished
[19.10.23 10:46:39.502] * phase time: 358 ms
[19.10.23 10:46:39.598] * phase cmem: 1648113 K
[19.10.23 10:46:39.598] Loading textures...
[19.10.23 10:46:49.142] * t-report - base: 1555, 1256773 K
[19.10.23 10:46:49.142] * t-report - lmap: 17, 17410 K
[19.10.23 10:46:49.142] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[19.10.23 10:46:49.142] Reduce pixel density (worse) or use more vertex lighting (better).
[19.10.23 10:46:49.143] * phase time: 9640 ms
[19.10.23 10:46:49.251] * phase cmem: 2250916 K
[19.10.23 10:46:49.251] Synchronizing...
[19.10.23 10:46:49.252] Save created on [Engine 2.2a x64 09.01.2022]
[19.10.23 10:46:49.252] Save date and time [Thu Oct 19 08:31:39 2023]
[19.10.23 10:46:49.291] * phase time: 148 ms
[19.10.23 10:46:49.395] * phase cmem: 2250935 K
[19.10.23 10:46:49.746] * [win32]: free[137431637188 K], reserved[4358236 K], committed[2957984 K]
[19.10.23 10:46:49.746] * [ D3D ]: textures[1274183 K]
[19.10.23 10:46:49.746] * [x-ray]: crt heap[2250462 K], process heap[2250462 K], game lua[334465 K], engine lua[174 K], render[0 K]
[19.10.23 10:46:49.746] * [x-ray]: economy: strings[count: 215297, lengths: 13045 K, overhead: 10933 K, saved: 33504 K]
[19.10.23 10:46:49.746] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[19.10.23 10:46:49.746] Starting measure
[19.10.23 10:47:13.847] * MEMORY USAGE: 2513298 K
[19.10.23 10:47:23.594] * Saving spawns...
[19.10.23 10:47:23.596] * Saving objects...
[19.10.23 10:47:23.795] * 40501 objects are successfully saved
[19.10.23 10:47:23.824] * Saving key-value pairs...
[19.10.23 10:47:23.892] * 73 key-value pairs were successfully saved
[19.10.23 10:47:23.903] * Saving quick slots data...
[19.10.23 10:47:23.903] * Saving pre random queues data...
[19.10.23 10:47:24.043] * Game Bulat_autosave.sav is successfully saved to file 'd:\cames\op-2.2\userdata\savedgames\bulat_autosave.sav'
[19.10.23 10:47:24.052] - Disconnect
[19.10.23 10:47:27.014] - Destroying level
[19.10.23 10:47:27.345] * DVB created: 8192K
[19.10.23 10:47:27.345] * DIB created: 512K
[19.10.23 10:47:27.586] - r__tf_aniso 4
[19.10.23 10:47:27.586] - r2_tf_mipbias 0.
[19.10.23 10:47:27.586] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[19.10.23 10:47:27.586] * GPU vertex cache: unrecognized, 16
[19.10.23 10:47:27.586] *** RESET [321 ms]
[19.10.23 10:47:27.602] "d:\cames\op-2.2\bin\xr_3da.exe" -nointro
[19.10.23 10:47:27.602] Begin load
[19.10.23 10:47:27.736] * phase time: 0 ms
[19.10.23 10:47:27.845] * phase cmem: 1302094 K
[19.10.23 10:47:27.845] Starting server...
[19.10.23 10:47:28.029] - Gamedata version: [Сборка 2.2 09.01.2022]
[19.10.23 10:47:28.058] * phase time: 322 ms
[19.10.23 10:47:28.165] * phase cmem: 1302265 K
[19.10.23 10:47:28.165] Loading alife simulator...
[19.10.23 10:47:28.193] * phase time: 134 ms
[19.10.23 10:47:28.305] * phase cmem: 1302259 K
[19.10.23 10:47:28.305] Loading savegame...
[19.10.23 10:47:28.352] d:\cames\op-2.2\userdata\savedgames\bulat_autosave.sav save created on DEVELOPER mode!
[19.10.23 10:47:28.352] * Loading key-value pairs...
[19.10.23 10:47:28.504] * 73 key-value pairs were successfully loaded (0.152s)
[19.10.23 10:47:28.504] * Loading spawn registry...
[19.10.23 10:47:30.278] * 24708 spawn points were successfully loaded (1.774s)
[19.10.23 10:47:30.279] * Loading objects...
[19.10.23 10:47:31.103] * 40501 out of 40501 objects were successfully loaded (0.824s)
[19.10.23 10:47:33.744] * Loading quick slots data...
[19.10.23 10:47:33.744] * Loading pre random queues data...
[19.10.23 10:47:33.761] * Start objects on_register'ed...
[19.10.23 10:47:36.097] * 40501 objects on_register'ed (2.336s)
[19.10.23 10:47:36.099] * Game bulat_autosave is successfully loaded from file 'd:\cames\op-2.2\userdata\savedgames\bulat_autosave.sav' (7.934s)
[19.10.23 10:47:36.099] * phase time: 7906 ms
[19.10.23 10:47:36.236] * phase cmem: 1548154 K
[19.10.23 10:47:36.236] Connecting...
[19.10.23 10:47:36.237] MaxPlayers = 32
[19.10.23 10:47:36.438] * phase time: 338 ms
[19.10.23 10:47:36.566] * phase cmem: 1548154 K
[19.10.23 10:47:36.566] Connecting to...
[19.10.23 10:47:36.566] Player not found. New player created.
[19.10.23 10:47:36.566] * client : connection accepted - <>
[19.10.23 10:47:36.595] * phase time: 156 ms
[19.10.23 10:47:36.723] * phase cmem: 1548208 K
[19.10.23 10:47:36.723] Reading level info...
[19.10.23 10:47:36.732] * phase time: 138 ms
[19.10.23 10:47:36.864] * phase cmem: 1548208 K
[19.10.23 10:47:36.864] Loading object space...
[19.10.23 10:47:38.200] * object space load: 1336 ms
[19.10.23 10:47:38.200] * phase time: 1467 ms
[19.10.23 10:47:38.325] * phase cmem: 1663625 K
[19.10.23 10:47:38.325] Loading shaders (R2)...
[19.10.23 10:47:38.605] * phase time: 404 ms
[19.10.23 10:47:38.734] * phase cmem: 1665371 K
[19.10.23 10:47:38.734] Loading geometry (R2)...
[19.10.23 10:47:40.349] * phase time: 1743 ms
[19.10.23 10:47:40.493] * phase cmem: 1798227 K
[19.10.23 10:47:40.493] Loading visuals (R2)...
[19.10.23 10:47:40.672] * phase time: 323 ms
[19.10.23 10:47:40.804] * phase cmem: 1806623 K
[19.10.23 10:47:40.804] Loading details (R2)...
[19.10.23 10:47:40.865] * [DETAILS]VertexConsts(256), Batch(61)
[19.10.23 10:47:40.865] * [DETAILS]10126 v(20), 5368 p
[19.10.23 10:47:40.879] * [DETAILS]Batch(61), VB(197K), IB(31K)
[19.10.23 10:47:40.879] * phase time: 206 ms
[19.10.23 10:47:41.030] * phase cmem: 1806891 K
[19.10.23 10:47:41.030] Loading sectors (R2)...
[19.10.23 10:47:41.037] * Loading HOM: d:\cames\op-2.2\gamedata\levels\zaton\level.hom
[19.10.23 10:47:41.040] * Loading environment modificator: d:\cames\op-2.2\gamedata\levels\zaton\level.env_mod
[19.10.23 10:47:41.040] ERROR CEnvironment::mods_load: d:\cames\op-2.2\gamedata\levels\zaton\level.env_mod is malformed!
[19.10.23 10:47:41.040] * phase time: 160 ms
[19.10.23 10:47:41.175] * phase cmem: 1807183 K
[19.10.23 10:47:41.175] Loading AI objects...
[19.10.23 10:47:41.221] - Loading music tracks from 'zaton_musics'...
[19.10.23 10:47:41.299] * phase time: 259 ms
[19.10.23 10:47:41.427] * phase cmem: 1806704 K
[19.10.23 10:47:41.427] Loading PH world...
[19.10.23 10:47:41.448] - Game configuring : Started
[19.10.23 10:47:41.450] - Game configuring : Finished
[19.10.23 10:47:41.456] * phase time: 156 ms
[19.10.23 10:47:41.594] * phase cmem: 1830282 K
[19.10.23 10:47:41.594] Loading textures...
[19.10.23 10:47:45.882] * t-report - base: 1632, 1276699 K
[19.10.23 10:47:45.882] * t-report - lmap: 16, 16386 K
[19.10.23 10:47:45.882] * phase time: 4426 ms
[19.10.23 10:47:46.036] * phase cmem: 2343110 K
[19.10.23 10:47:46.036] Synchronizing...
[19.10.23 10:47:46.036] Save created on [Engine 2.2a x64 09.01.2022]
[19.10.23 10:47:46.036] Save date and time [Thu Oct 19 10:47:23 2023]
[19.10.23 10:47:46.053] * phase time: 170 ms
[19.10.23 10:47:46.204] * phase cmem: 2343110 K
[19.10.23 10:47:46.745] * [win32]: free[137430906288 K], reserved[4909880 K], committed[3137240 K]
[19.10.23 10:47:46.745] * [ D3D ]: textures[1293085 K]
[19.10.23 10:47:46.745] * [x-ray]: crt heap[2342637 K], process heap[2342637 K], game lua[333504 K], engine lua[181 K], render[2539 K]
[19.10.23 10:47:46.745] * [x-ray]: economy: strings[count: 220921, lengths: 13250 K, overhead: 11218 K, saved: 37367 K]
[19.10.23 10:47:46.745] * [x-ray]: economy: smem[count: 46494, lengths: 26760 K, overhead: 726 K, saved: 10054 K]
[19.10.23 10:47:46.745] Starting measure
[19.10.23 10:47:53.303] ~ fix position for object [zat_a2_physic_door_0000]
[19.10.23 10:47:53.321] - Successfully
[19.10.23 10:47:53.333] object 'zat_a2_physic_door_0000': door failed to initialize
[19.10.23 10:47:53.333] [LUA]0 :
execute
[19.10.23 10:47:53.333] [LUA]1 : [Lua]d:\cames\op-2.2\gamedata\scripts\_g.script(569) : abort
[19.10.23 10:47:53.333] [LUA]2 : [Lua]d:\cames\op-2.2\gamedata\scripts\ph_door.script(149) : ?
[19.10.23 10:47:53.334] [LUA]3 : [Lua]d:\cames\op-2.2\gamedata\scripts\xr_logic.script(527) : issue_event
[19.10.23 10:47:53.334] [LUA]4 : [Lua]...2\gamedata\scripts\binders\bind_physic_object.script(148) :
[19.10.23 10:47:53.334]
[19.10.23 10:47:53.334] FATAL ERROR
[19.10.23 10:47:53.334]
[19.10.23 10:47:53.334] [error]Expression : fatal error
[19.10.23 10:47:53.334] [error]Function : CCC_Crash::Execute
[19.10.23 10:47:53.334] [error]File : console_commands.cpp
[19.10.23 10:47:53.334] [error]Line : 666
[19.10.23 10:47:53.334] [error]Description : <no expression>
[19.10.23 10:47:53.334] [error]Arguments : ENGINE CRASH.See log file for detail!